I like games, but I rarely get the chance to play them. My favourite are games that are hard, like reeaally hard, that make you think, that make you hurt. In business terms it's a terrible idea to ostracise your target audience to any degree, as such these games are a rare beast.
At the start of the year I found myself yearning to get back to my codey roots and have a tinker with games, I spent a lazy Sunday writing and doodling about the various half-baked ideas that I've had over the years and finally remembered a game that we played as kids called Chiral, man that game ticked all my boxes.
In the style of a man that has a 1001 things to do I started tinkering anyhow...
Thusfar I have created:
A decoupled "grid engine" to power any number of games on grids
A proof-of-concept implementation that presents a grid of atoms, each has a random valency and can be connected to create molecules.
A simple scoring engine that rewards massive molecules
Some intro levels that explain how to play the game (not shown in the video)
I plan to:
Design some different game-modes; timed, clear the board, "match 3 style" (where more atoms drop down when cleared etc), puzzle